![]() ![]() "I originally got into making custom content for Valve games through Team Fortress 2. Chemical Alia, on the other hand, began manufacturing items after being requested to produce work for the Dota 2 workshop. For DrySocket, the Workshop is a place of experimentation, an avenue to explore quick ideas in his free time. Chemical Alia currently works for a big-budget studio. DrySocket claims over nine years of experience in making games. At first, I had no idea what I was doing, but when you do something new, you always have no idea what you're doing, anyway." "He earns enough to make full-time development of Dota 2 items a viable profession"Ĭhemical Alia and DrySocket, firm friends and co-conspirators, are veterans of the gaming industry as well. "I had a block of free time open between freelance projects so I took advantage of that and entered the competition. ![]() "I was a huge fan of Dota and I'd always wanted to learn how to 3D model," he says "so, I spent a lot of time watching Anuxi and other stream their workflow process on twitch, and tried to practice their techniques and methods." Mrpresident's first encounter with a 3D program was a mere 10 months ago when he made his first virtual box. Getting started as an item-maker isn't a complicated as you might think. They say that selling Dota 2 items "it's one of the best, most straightforward ways for 3D artists to profit from what they've made." How did they get started? How do new items come together? How does Valve decide which Steam Workshop items make it into the game? Let's find out. We speak to top item makers who have made significant profits on the Dota 2 workshop, from beginners who have just started modelling with no training, to seasoned professional artists who work for big-budget studios and create Dota 2 items on the side. To date, item creators have collectively made millions from getting their wares into Valve games. "It's one of the best, most straightforward ways for 3D artists to profit from what they've made." ![]()
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